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Ultimate Fallout 4 Graphical Overhaul (Mod list)

Screenshot Album
I've decided to assemble a list of Fallout 4's graphical enhancing mods for the community's benefit, aimed at those looking for the most visually pleasing Commonwealth experience. As such, no mods included in the graphics portion of this list will affect the vanilla gameplay. Though at the bottom of the page I’ve included numerous mods that can alter your gameplay experience.
The goal of this list is to provide a selection of non-overlapping mods that can be installed to increase the graphical fidelity of a vanilla play through. Thus the ENB preset I chose to include focuses mainly on graphical quality rather than performance, but it can be substituted with a number of presets available on the Nexus. I've used my personal discretion while selecting choices for similaoverlapping mods, so if I've left out a mod it means that a hopefully acceptable substitute has been chosen instead.
As frequent player of all Fallout games, with over 1000+ hours in Fallout 3 alone, I can relate to the initial struggle and countless hours lost while attempting to install mods. Hopefully this list can benefit hardened Vault Dwellers and newcomers alike.
Required:
Modding Resources: (Download these, you’ll probably need them eventually)
Performance Tweaks:
Textures:
Graphics Tweaks:
UI Tweaks:
Optional Gameplay Additions:
I've most certainly forgot a number of mods, (These are all the ones I have currently installed.) feel free to comment stating ones you feel deserved to be added to the list.
submitted by Stentorious to fo4 [link] [comments]

Since Scott's next game is like my fangame: "FNaF Paradise", here's what my game would have been like if it had been completed

Since Scott is now working on the Ultimate Custom Night which is very similar to the the FNaF fangame I was making called "Five Nights at Freddy's Paradise", I thought I'd share what my vision/game mechanics of the final game would have been like. The link to the game I've completed so far is here: https://gamejolt.com/games/fnafp/292130.
Before I go into this I'll just say here that I WILL NOT continue to do any major stuff for this game for multiple reasons. It mostly comes down to not wanting to spend A LOT of time into something I'm no longer passionate about as well as the difficulties or trying to make the game work. I'm already trying to work on things like animation as well as other games I would be passionate about. And I'm not as invested in FNaF as I used to be anyway even there some great things about it and the reddit so please don't ask me to complete the game or anything like that. I'm sorry things are like this but there are LOTS of great FNaF fangames as well as games in general. Besides, I'm still new to game designing in some areas and this game may run into issues if I continue with it. I hope this post isn't too "whiny" or too "prideful" about my fangame btw. Just know that I'm not doing this game to move on to things that will be much better AND that making this game so far had improved me as a game developer and artist! Hopefully you find this post interesting!
When I first came up with the idea and it's prototype:
The idea started back when there were only 4 fnaf games in October of 2015. I was REALLY into coming up with fangame ideas as well as REALLY into the FNaF lore making theories all the time. I was wondering what it would be like if all 4 games were combined for the ultimate custom night. So I drew on a piece of paper what the office would look like and eventually made a pixel art of what the building and map system of the game would have looked like here. It would have took place in a pizzeria like first 2 games and have you in one office. There would be 3 ways into your office and 2 vents on the wall in front you on the high ceiling next to the big entrance that would have had 2 doors open at all times. (I always found it weird the vents were on the floor in FNaF 2.) The FNaF 1 trio, FNaF 2 trio and Fredbear's Family Diner dou would have been on the stage with Foxy and Mangle on the left. The Puppet would be at the prize corner, BB & JJ at the game area, the main 4 Nightmare animatronics would be in the backroom andPlushtrap would be at the hallway where the Closet and Exit is and at the end of the all like in FNaF 4.
The unique thing I wanted to do with this idea was behind you would be multiple screens showing you ALL the cams like a normal security room does. You would have needed to manage the Puppet's music box, SpringTrap's audio, the phantoms/Ventilation, BB/Power, JJ/Audio and Nightmare Freddy's camera light by clicking buttons on the screen. You would need to turn around to see the screens though by moving the mouse down. You could close the left and right doors with buttons next to them AND you could put the Freddy mask on as well! Though in order to flash the halls, you would need to press the doors to walk up to them then flash the light. This was done so you could listen when you're in front of the doors.
The game would have worked like this: On night 1, the FNaF 1 animatronics make their way to you. On night 2, the FNaF 2 ones. Night 3 - FNaF 3 and night 4 obviously has the FNaF 4 ones come for you. (N. Freddy would have remained in the back room though. You would need to flash your light on him time to time like FNaF 4. Plushtrap would slowly make his way to your office and the only way to catch him is to press a button at the right timing when he's above a x mark like in FNaF 4 as well.)
The game would have worked mostly like the originals. The differences are that:
Freddy could not be seen outside the door so you would need to keep an eye on the cam but he would backtrack towards the stage like the other FNaF 1 characters if the right door was shut.
The 3 main Toys would only come the 2 vents and front entrance (Toy Freddy) but Mangle was random and couldn't be stopped with the mask but instead with by flashing the light on him/heyes several times like Withered Foxy.
BB would have been either been linked to the power that controls the lights meaning no flashing lights OR the cameras OR the doors. I kinda forgot~ :P JJ would have been linked to the audio meaning SpringTrap and the Puppet could not be stopped.
The phantoms all would have attacked together when the ventilation was too low along with shadow bonnie. I didn't feel like adding the phantoms since they weren't physical animatronics but grouped them together and added RXQ/shadow bonnie with them for one ai. They would attack you and have alarmed for a short period of time... which would be vital.
While N. Bonnie and N. Chica come from the sides and you need to shut the doors to stop them (without flashing the lights on in the halls and making Bonnie and Chica more difficult!) Nightmare Foxy would come from the front and you needed to flash your light on him much more than Mangle in order for him to go away.
Night 5 would have been a harder version of night 4 but once it got to 4 am, only Nightmare Fredbear would be there with all lights and cameras in the office turned off. Also thought it would be switched with Nightmare in a harder mode. And that's the ORIGINAL idea for the ultimate custom night! (I thought maybe N. Chica could be seen in the kitchen and N. Bonnie peeking out the closet. Also thought of an easter egg for the kitchen where the endos would dance at random if your cam went on there... don't know why.
When I started designing the game:
It's now October 2016 and I was still very passionate about thinking of designs for fangames, especially fnaf ones. (One idea was to have you in a Star Trek like space ship and have you try to shoot down ships while managing other people to do things while being lead by a purple headed alien-anime girl...... anyway!) I lost interest in FNaF for a while but Sister Location just came out. I then thought of my idea again and I eventually remembered how everyone wanted a free-roam FNaF game. FNaF 4 disappointed some people since lots of people finally thought we were going to walk around in the house and not be contained in one room for once. I loved the idea (and even thought of a fangame like that but with dolls or cartoon and paintings and teddy bears coming to life.) Sister Location SOMEWHAT did it but instead of the usual formula of having to manage different animatronics, it was more like doing a different minigame with a specific animatronic only one at a time. I came up with the idea that not only would there be a game with ALL the animatronics but ALSO one where you could free roam. I was passionate about the idea after seeing a fake FNaF 3 trailer about FNaF taking place in a mall which was a HUGE area. I posted my idea and map of it on reddit and it exploded!!! This was when I thought I no longer wanted to imagine about fangames, I wanted to make them! So I started on the project immediately drawing lots of art for and began learning how to program the game with GameMaker which I already knew some knowledge about and started on my first game! I decided it would take place in museum but also a pizzeria/entertainment center. (I originally was going to call the game: Five Nights at Freddy's Hell based on the difficulty.) I made the office and was really impressed by it! This is when my love for making background art began to grow. Eventually, Sister Location got a custom night update. I decided that instead of having Nightmare Fredbear on Night 5 like in my original prototype, I would have Sister Location animatronics added in for night 5 instead of N. Fredbear. I replaced the hall reserved for Plushtrap with the Funtime area and moved PlushTrap to the lower floor where he can be seen with a cam.
Some things worth noting about this fangame is that it's all 2D and drawn in Photoshop. Some people thought it was actually 3D. Though I did use some textures, I myself was impressed with the visuals for it. Not one of the best FNaF fangame visual by any means though. It does have some style and actually look professional unlike some fangames which tend to look simple or re use art. (No disrespect to those fangames though.) Another thing is I had an idea from original prototype that minutes could be seen on the clock instead of just hours and added that in. (I thought people would really appreciate that. XD It's fair given the difficulty of the game). I also eventually decided that multiple cams was too easy and made it one screen.
Anyway, I focused on my job and animations while taking breaks from this game. I worked SO HARD on it, especially in October since I made a promise to myself I would have at least night 1 ready by Halloween. The perfect day for a horror game. I was never into horror games though to be honest. Just loved the idea of the animatronics and crazy ais.
Animatronics:
So I originally wanted a 20/20 mode. Which seemed crazy already but I wanted to add sister location animatronics which would make it 28/20 mode which was even crazier. The way the game works is if even one animatronic gets out of their designated room and into the hall, you're pretty much dead. (BB, JJ, endos and Bon Bon excluded)
Night 1: Freddy & Friends
This is pretty much finished in the actual game. Originally only wanted 4 ai's for this mode being the original 4. Golden Freddy would be moved to night 3 to fit the story and mostly balance the game a bit more. Eventually, I made the endos for night 1 instead of night 5 like I originally planned which I'll explain later.
Night 2: Toys for the kids
Now the 1987 toy animatronics would have been brought into the building. The stanchions to the store area on the lower floor next to the stairs would have been removed allowing you to enter there. There would have been freddy masks placed above each of the 2 vents in front of Foxy's and Freddy's rooms. You could put the masks on while viewing front of the vent.
Night 3: Fredbear returns
Now the two 1983 Fredbear's Family Diner animatronics would have been brought into the building. This time the stage area (lower right) and the breaker room (lower left) would have been unlocked starting this night.
Night 4: Horror attraction
The hall on the right of the map would have been unlocked and would have shown the horror attraction within the museum/entertainment center.This was an idea to make an horror attraction with extremely deadly animatronics despite the people making them clearly forgetting that they're going to try and kill you tonight. Since it's a horror attraction, the hall has a FNaF 3 theme (original idea, right?). So the only way to stop N. Bonnie and N. Chica is with the doors needing to be closed while they're in front but since there is no technology connecting to the doors, you need to close the doors when they get to the doorways your self. Plushtrap's hall on the bottom floor can also now been seen by pressing the enter button in the office.
Night 5: Sister's Funtime Pizzeria
The very last stanchion is removed for the left hall on the map; the Funtime area. Circus Baby's animatronics would have moved in here. There are 2 doorways and one window in front of you with an operating system. You had zappers place in both doorways and on the operating system.
Images/Areas of the game:
Here are some early images of what some areas look like in the game:
First album of images
Teasers
Early office of the game
Store area
Funtime area
BreakePower room
Downstairs
Story
To be honest, story was one of the last things I was thinking with this game. Guess it was better that way, haha. There wasn't really anything original with this game in terms of characters and wasn't really story driven but I thought that hurt the game. Lots of other fangames not only had a lot of story but original characters, which to be fair, was not the goal of my "ultimate custom night". To be honest, trying to come up with a story that satisfies all fans with hard with FNaF fangames since everyone has such different theories on when what happened, how what happened and who this person really is. Made me not want to try putting a story for a bit.
So I kept thinking on what my story for the game should be and thought that a theory I felt really satisfied about FNaF 4 would be the focus of the story. Basically, I theorized WAYYYYY back a month of so after FNaF 4 was released that the 5 FNaF 4 children here are actually the 5 Happiest Day children due to the color similarities as well as the fact the 5 HD children are at the party for what seems to Golden Freddy's just like the 5 FNaF 4 children said they'd be at the Bite Victim's birthday party. If you disagree with, I perfectly understand. I knew it would not be accepted but I decided to go along with it anyway trying to make at least an interesting story.
I eventually decided the game would take place inbetween FNaF 1 and FNaF 3 and the story would have went like this:
After each of the 5 main nights, you would see a scene (drawn art) of each of the 5 kids the crying child sees in FNaF 4. It would have involved him spending time with each of the 5 children per a night bonding with them such as talking or looking at a toy or party. Then it would close to black with them saying something they regret they could do to spend more time with the crying child.
Once you beat all 5 main nights, custom night was unlocked! You could do 28/20 mode but that was only night 6. There would be a secret night 7. I originally planned back when there was a 20/20 mode that you would have needed to find out the name of the a child possessing ALL of the animatronics due to the factory having his murdered parts in the machines by looking at posters around the building and the name would be a 5 letter word. I changed it so it was the crying child's name that you needed to find out. (Would have been fitting if it was Sammy or something. Hehe.) You would have been given the hint of "When the night spells out my name, I shall appear" and you would have needed to use custom night to type the crying child's name in binary code. Sounded creative to me. Though I had to stop it since there was now 28/20 mode and there would be 4 ai's per a letter in binary (Each ai has 2 numbers for custom night).
Anyway, night 7 has you start off with the cell phone guy (thats what I call him) saying the animatronics are all in pieces and mocing on their own so they're closing. Then you would have you meet each of the 5 kids with their happiest day masks on throughout the building and they would give them to in order to save their friend and help him go to rest. You would then leave to a black and white digital world similar to the one in FNaF 3 with the 3 dead BBs. There would be a lone tree on a cliff with the crying child sitting under it. He would be wearing a mask himself and I had 3 different ideas for the mask: Golden Freddy mask, Puppet mask or Fredbear plush mask. I was thinking wouldn't it make sense if the Fredbear plush was just the crying child's inner conscience and in a way was the crying child's imaginary friend who would tell him what do. That was just one of the ideas for this to play out. Anyway, the crying child would say "Are you here to help me? Probably not... you're just an adult. And all adults do is bully people like me." (Reference to the bullies accidentally killing him and explaining why Golden Freddy/Puppet finds all adults/security guards to be his enemy.) He then says "If you really want to help me... then don't take me away from here. This land is my Paradise... Let's play hide n go seek if you really want to help me though..." "...You hide... I seek..." "Ready" (Mask turns evil)"Set" (Takes off mask.)"Go."
At first, I thought you'd then be either in a mixed version of all the fnaf places BUT most likely be in Fredbear's diner and the place is dark with no phone to tell the time. You'd play the game like fnaf 4. In front of you was the double door way entrance with a round clock on top of it to see the hours, to the left was the room purple guy was in from FNaF 4, the left would be either the kitchen or the repair room the Crying child was in and behind was Fredbear and Spring Bonnie who would work like Nightmare Freddy. Crying child would appear in one of the random 3 places aside behind you. As it gets to the final hour, it gets brighter and brighter till morning happens. The diner is fully bright with the crying child crying in front of you. The words "Give Gifts" appears. You give presents with the masks to the crying child and the 5 children appear saying "We're still you're friends. Do you still believe that?" Then the words "Give Happiness" appears. You give the crying child a birthday cake and he smiles saying "Yes". The Crying Child takes the cake saying he's going to share it with his friends. Then you're back in you're regular museum but you can see the sunlight going through the windows and it's morning. You click to go down the stairs and then click to go through the door to the sunlight and the game ends.
My original vision of the game ending was ALL of the animatronics combining into one character to form OMEGA-ENNARD! But the other story works a lot better.
Extra things like characters and experience on the game:
I remember spending SO MANY HOURS of each day in October trying to finish eat even working to 1 or 2 pm. I finally finished it right when Halloween started and posted it here. Of course, the hype have waived by then but I'm glad to at least have some people play the game. I also made a Usrophobia (Fear of bears), the main theme of the game which I think came out pretty good.
I'd like to give HUGE shout outs to RickyG, Spaun spalding and "Let's Learn Gamemaker Studio" as well as Gamemaker reddit for the info on how to make games!
As for other characters that could have been in the game, I probably would have made them skins or something:
Withereds - Honestly, I've always seen the withereds as just the originals but broken and don't count them seperate like the toys, phantoms or nightmares. They would have just replaced the original 5's skins. I DID NOT was to program their "Monitor slamming" from FNaF 2 into my fangame.
FNaF 4 Halloween DLC Nightmares - Jack-o-latern ones can replace N. Bonnie and N. Chica, Marionette could have replaced the Puppet, Nightmare could have replaced N. Fredbear, Nightmare Mangle could replace Nightmare Foxy and Nightmare Balloon boy could either replace BB or Plushtrap.
FNaF 6 - I knew after seeing the secret ending from Sister Location's custom night there'd be a FNaF 6. But I knew it probably wouldn't add any "brand new" animatronics into the game and I was MOSTLY right. Scrap Baby and Molten Freddy are just reused Baby and Funtime Freddy/Ennard. The only new one is Lefte but that's it. The rockstars, mediocre melodies and trash pals or whatever aren't in the actual gameplay of the main game... or at least until Scott makes it that way.
Scott's game is going to have almost twice the roster as my fangame so if it's something that's actually fun and beatable, I hope it comes out great! I had trouble trying to balance difficulty for my fangame and the "step" events and large textures makes it harder to make the game run fast. When I first posted the game on GameJolt there was a serious about lag with it but luckily I found a way around it by checking the "fast and compatible" box in the graphics settings which seemed to catch everything up to speed... but now the clock won't show any number above 4... weird glitch...
Anyway, if you actually read most of this, thank you SO MUCH for reading this! I will try to work on better games and learn more about game developing as well as my other hobbies! I hope this also helps everyone else in some way as well and good luck on Scott's game!
submitted by EvanD0 to fivenightsatfreddys [link] [comments]

Fallout 4 Graphical Overhaul (Mod List) [xpost /r/fo4]

Screenshot Album
I've decided to assemble a list of Fallout 4's graphical enhancing mods for the community's benefit, aimed at those looking for the most visually pleasing Commonwealth experience. As such, no mods included in the graphics portion of this list will affect the vanilla gameplay. Though at the bottom of the page I’ve included numerous mods that can alter your gameplay experience.
The goal of this list is to provide a selection of non-overlapping mods that can be installed to increase the graphical fidelity of a vanilla play through. Thus the ENB preset I chose to include focuses mainly on graphical quality rather than performance, but it can be substituted with a number of presets available on the Nexus. I've used my personal discretion while selecting choices for similaoverlapping mods, so if I've left out a mod it means that a hopefully acceptable substitute has been chosen instead.
As frequent player of all Fallout games, with over 1000+ hours in Fallout 3 alone, I can relate to the initial struggle and countless hours lost while attempting to install mods. Hopefully this list can benefit hardened Vault Dwellers and newcomers alike.
Required:
Modding Resources: (Download these, you’ll probably need them eventually)
Performance Tweaks:
Textures:
Graphics Tweaks:
UI Tweaks:
Optional Gameplay Additions:
I've most certainly forgot a number of mods, (These are all the ones I have currently installed.) feel free to comment stating ones you feel deserved to be added to the list.
submitted by Stentorious to Fallout [link] [comments]

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